San Diego Comic-Con Is Here!

For Dark Unicorn Games, this is the most exciting time of the year.  No, we’re not talking about Prime Day (which we recently learned is actually TWO days–very confusing). And we’re not talking about National Lawn Mowing Day, which we made up, and also we hate it. No, we’re talking about the San Diego Comic-Con, […]

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How To Design Super Powered Smash Masters – Part 3 of 5

Step 3: Prototyping After I had identified a few different card categories, I jumped into Photoshop and put together some prototype cards so I could print them up and test ‘em out.  I like to get to the testing part as quickly as possible. I have this vision developing for the game, and I’m impatient […]

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How To Design Super Powered Smash Masters – Part 2 of 5

Step 2: The Concept I’ve been a game designer for twenty-five years. I’ve made card games and PC games and mobile games, console games, VR games, role-playing games, puzzle games, cheap casual games and AAA hardcore games. And I can tell you that there’s one tried and true method that game designers most often use […]

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